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Most of the moves your guardian can learn new moves because of Augmentation.

You can obtain them in exchange for a certain cost in Trainer Tokens, which will be listed here. Augmentations give different bonus to the moves, such as better power, accuracy, or additionnal effects (often damages over time).

When making changes to this page, please list the augmentations by element, and then by name!

Normal

Name Power Accuracy Cost

Guardian Level Needed

Special
Normal Nibble 7 99% 10 1 none
Normal Nibble 2 9 99% 20       10 none
Normal Nibble 3 11 99% xx none
Normal Scratch 7 99% 10 1 none
Normal Scratch 2 9 99% xx 5 none
Normal Scratch 3 11 99% xx none
Normal Swipe 7 99% 10 1 none
Normal Swipe 2 8 99% 15 5 none
Normal Swipe 3 10 99% xx 33% chance to bleed for 2 turns875 90x90The initial hit has a power of 8.
Subsequent hits have a power of 3.
Normal Pounce 7 99% 10 1 none
Normal Pounce 2 8 99% 15 5 none
Normal Pounce 3 9 99% 30 20% chance to stun target for 1 round
Normal Bite 8 99% 10 none
Normal Bite 2 9 99% 15 none
Normal Bite 3 10 10000% 30 Bite 3 cannot miss under normal circumstances
Normal Slash 8 95% 10 5 none
Normal Slash 2 10 95% 20 none
Normal Slash 3 12 95% xx none
Normal BackStab 9 95% 10 10 none
Normal BackStab 2 10 95% 20 Attacks faster than BackStab
Normal BackStab 3 11 95% xx Attacks faster than BackStab 2
Normal Chomp 10 85% 10      10 none
Normal Chomp 2 11 85% 20 none
Normal Chomp 3 13 85% xx none
Normal Pummel 10 95% 15 15 Random power between 8 and 17 875 90x90Pummel 1 will hit at least twice with power 4. It can hit up to three more times with power 3. The average power is 10.
Normal Pummel 2 11 95% 25 15 Random power between 8 and 20 875 90x90Pummel 2 will hit at least twice with power 4. It can hit up to three more times with power 4. The average power is 11.
Normal Pummel 3 13 95% 35 25 3 guaranteed hits
Normal Quick Attack 10 95% 15 15 Attacks quickly
Normal Quick Attack 2 11 95% 25 Attacks quickly
Normal Quick Attack 3 12 95% 35 Attacks quickly
Normal Rend 11 85% 20 20 100% chance on hit to bleed for 2 rounds875 90x90The initial hit has a power of 6.
Subsequent hits have a power of 2.5.
Normal Rend 2 12 85% 30 Initial hit slightly more powerful than rend 1, bleeds
Normal Rend 3 14 85% xx 100% chance on hit to bleed for 3 rounds875 90x90The initial hit has a power of 8.
Subsequent hits have a power of 2.5.
Normal Bop 11 95% 25 25 Decreases special attack by 6
Normal Stomp 11 90% 20 20 20% chance on hit to Stun for 1 round
Normal Stomp 2 12 90% 35 20% chance on hit to Stun for 1 round
Normal Stomp 3 12 90% xx 25% chance on hit to Stun for 1 round
Normal Crush 11 90% 20% chance to stun target for 1 round
Normal Crush 2 12 90% 35 20% chance to stun target for 1 round
Normal Crush 3 12 90% xx 25% chance to stun target for 1 round
Normal Reckless Strike 16 99% 25 25 50% chance on hit to Stun SELF for 1 round
Normal Smack 13 95% 30 30 none
Normal Impale 13 90% 30 30 33% chance to stun target for 1 round
Normal Creep 14 95% 35 35 Decreases special defense by 6
Normal Flurry 14 85% 35 35 2 guaranteed hits, then reduced chance thereafter
Normal Flurry 2 15 90% 45 35 Attacks more accurate than Flurry
Normal Flurry 3 17 90% xx 45 3 guaranteed hits
Normal Strike 15 95% 40 40 none

Nature

Name Power Accuracy Cost Guardian Level Needed Special
Nature Vine Whip 8 99% 10 none
Nature Vine Whip 2 9 10000% 20 Vine Whip 2 cannot miss under normal circumstances
Nature Poison Tail 9 95% 10 10 Has a 50% chance to do Nature damage for 1 turn 875 90x90Initial attacks has a power of 8, while the Poison has a power of 2. The average power is 10
Nature Swift Vine 9 95% 10 10 Attacks Quickly
Nature Swift Vine 2 9 99% 25 none
Nature Swift Vine 3 11 99% 35 Has a 50% chance to cause prick for 2 turns 875 90x90Initial attacks has a power of 9, while the 2 pricks have a power of 2. The average power is 11
Nature Bark Skin 0 100% 15 15 Increase Def and S.Def by 6
Nature Bark Skin 2 0 100% 25 Increase Def, S.Def and Speed by 6
Nature Bark Skin 3 0 100% xx Increase Def, S.Def by 12 and Speed by 6
Nature Wild Growth 0 100% 15 15 Increases attack and sp. attack by 6
Nature Wild Growth 2 0 100% 25

Increases attack, sp. attack by 6 and accuracy by 6

Nature Wild Growth 3 0 100% 30

Increases attack, sp. attack by 12 and accuracy by 6

Nature Constricting Vine 11 85% 20 20 20% chance on hit to stun for 1 round
Nature Constricting Vine 2 12 90% 35 20% chance on hit to stun for 1 round
Nature Constricting Vine 3 12 95% 40 25% chance on hit to stun for 1 round
Nature Thorn Prick 11 95% 20 20 50% chance on hit to do nature damage for 2 rounds 875 90x90Initial attacks has a power of 9, while the 2 pricks have a power of 2. The average power is 11
Nature Thorn Prick 2 12 95% 30 Initial hit damage is increased 875 90x90Initial attacks has a power of 10, while the 2 pricks have a power of 2. The average power is 12
Nature Thorn Prick 3 14 95% 40 100% on hit to do nature damage for 2 turns 875 90x90Initial attacks has a power of 10, while the 2 pricks have a power of 2
Nature Drain 10 95% 25 20 Heals caster for 25% of damage done
Nature Drain 2 11 95% 40 Heals caster for 25% of damage done
Nature Drain 3 12 95% 50 40 Heals caster for 25% of damage done
Nature Razor Storm 13 95% 30 30 none
Nature Sprout 13 85% 30 30 100% chance on hit to do nature damage for 2 rounds 875 90x90Initial attacks has a power of 9, while the sprouts have a power of 2.
Nature Root 12 95% 35 35 33% chance on hit to stun for one turn
Nature Infest 15 95% 40 40 50% chances to do Nature damage for 2 rounds 875 90x90Initial attacks has a power of 12, while the 2 infestion have a power of 3. The average power is 15.

Fire

Name Power Accuracy Cost Guardian

Level Needed

Special
Fire Ember 8 99% 10 none
Fire Ember 2 8 10000% 20 10 Ember 2 cannot miss under normal circumstances
Fire Flare 9 99% 10 10 Has a 75% chance to cause burn for 2 turn 875 90x90Initial attacks has a power of 6, while the burns have a power of 2. Average power is 9.
Fire Flame Strike 10 95% 15 15 none
Fire Flame Strike 2 11 95% 25 50% chance to burn for 1 round 875 90x90Initial attacks has a power of 10, while the burn has a power of 2. Average power is 11
Fire Flame Strike 3 12 95% 30 100% chance to burn for 1 round 875 90x90Initial attacks has a power of 10, while the burn has a power of 2. Average power is 12
Fire Smoke Cloud 10 85% 20 20 100% chance on hit to decrease accuracy by 6
Fire Smoke Cloud 2 11 85% 35 100% chance on hit to decrease accuracy by 6
Fire Smoke Cloud 3 12 90% 40 100% chance on hit to decrease accuracy by 6
Fire Piercing Flame 11 95% 25 25 100% chance on hit to reduce special defense by 6
Fire Piercing Flame 2 11 95% 35 100% chance on hit to reduce special defense by 12
Fire Piercing Flame 3 11 95% 45 35 100% chance on hit to reduce special defense by 18
Fire Blazing Speed 0 100% 20 20 Increase speed by 25
Fire Blazing Speed 2 0 100% 30 Increase speed by 25 and increase 'accuracy by 6
Fire Blazing Speed 3 0 100% xx Increase speed by 25 and increase 'accuracy by 12
Fire Fire Shield - 100% 30 30 Deals damage to opponent every time user is hit
Fire Ignite 13 85% 30 30 Burns for 2 turn 875 90x90The initial hit deals a third of the total damage. Both subsequent hits deal a third as well.
Fire Explode 14 95% 35 35 Attack causes damage to attacker
Fire Cauterize - 100% 40

40

Remove all negative status effect. Usable when stunned
Fire Firestorm 16 90% 40 40 none

Water

Name Power Accuracy Cost Guardian Level Needed Special
Water Spout 8 99% 10 none
Water Spout 2 8 10000% 20 Spout 2 can not miss under normal circumstances
Water Water Blast 9 95% 10 10 none
Water Water Blast 2 10 95% 25 none
Water Water Blast 3 11 95% xx 20% chance on hit to stun for 1 round
Water Puddle 10 95% 15 15 66% chances on hit to cause water damage for 2 round 875 90x90Initial attacks has a power of 7, while the splashes have a power of 2. Average power is 10.
Water Puddle 2 12 95% 30 100% chances on hit to cause water damage for 2 rounds 875 90x90Initial attacks has a power of 8, while the splashes have a power of 2. Average power is 12.
Water Puddle 3 14 95% 40 100% chances on hit to cause water damage for 3 rounds 875 90x90Initial attacks has a power of 8, while the splashes have a power of 2. Average power is 14.
Water Drip 10 95% 20 20 100% chances on hit to decrease S.Def by 6
Water Drip 2 10 95% 30 100% chances on hit to decrease S.Def by 12
Water Drip 3 10 95% 40 100% chances on hit to decrease S.Def by 18
Water Mist 10 95% 20 20 Heals the opponent if it's a water elemental
Water Mist 2 11 95% 30 Heals the opponent if it's a water elemental
Water Mist 3 13 95% xx Heals the opponent if it's a water elemental
Water Water Shield - 100% 30 30 Heals for 10 hp every time guardian is hit
Water Water Cannon 12 95% 25 25 none
Water Water Cannon 2 13 95% 40 none
Water Water Cannon 3 14 95% 45 20% chance on hit to stun for 1 round
Water Deluge 13 95% 30 30 none
Water Osmosis 15 90% 35 35 none
Water Dunk tank 15 95% 40 40 100% chance on hit to cause water damage for 2 rounds 875 90x90Initial attacks has a power of 11, while the splashes have a power of 2.

Rock

Name Power Accuracy Cost Guardian Level Needed Special
Rock Pebble 8 99% 10 none
Rock Pebble 2 8 10000% 20 Pebble 2 can not miss under normal circumstances
Rock Boulder Toss 9 95% 10 none
Rock Boulder Toss 2 9 95% 20 Attacks Quickly
Rock Boulder Toss 3 10 95% 25 Attacks Quickly
Rock Earthen fury 11 90% 10 none
Rock Earthen fury 2 12 90% 30 none
Rock Earthen fury 3 13 90% xx 20% chance on hit to stun for 1 round
Rock Rockerang 11 95% 10 none
Rock Rockerang 2 11 99% 30 none
Rock Rockerang 3 11 10000% xx Rockerang 3 can not miss under normal circumstances
Rock Harden 0 100% 10 Increase attack and defense by 6
Rock Harden 2 0 100% 25

Increase attack, defense and special attack by 6

Rock Harden 3 0 100% 35

Increase attack, defense and special attack by 12

Rock Sand Storm 11 85% 25 Reduces accuracy by 6 on hit
Rock Sand Storm 2 13 85% 35 50% chance to take aditional Rock damage for 2 rounds 875 90x90Keeps the - 6 Accuracy on hit. Initial attacks have a power of 11, while the dusts have a power of 2. Average power is 13.
Rock Sand Storm 3 14 85% 40 75% chance to take aditional Rock damage for 2 rounds 875 90x90Keeps the - 6 Accuracy on hit. Initial attacks have a power of 11, while the dusts have a power of 2. Average power is 13.
Rock Petrify 3 50% 25 100% chance on hit to stun for 2 rounds
Rock Petrify 2 3 80% 40 Higher accuracy, but only stuns for 1 round
Rock Stone Hammer 12 95% 10 none
Rock Stone Hammer 2 13 95% 30 none
Rock Stone Hammer 3 14 95% 40 20% chance on hit to stun for 1 round
Rock Spike 14 90% 30 none
Rock Crystal Storm 14 95% 35 50% chances on hit to cause bleeding for 2 rounds 875 90x90Initial attack has a power of 12, while the bleeds have a power of 2. Average power is 14.
Rock Avalanche 16 90% 40 none

Air

Name Power Accuracy Cost

Guardian Level Needed

Special
1632 90x90 Breeze 9 99% 10 none
1632 90x90 Tornado 10 95% 10 none
1632 90x90 Storm 11 85% 15 50% chance on hit to reduce accuracy by 6
1632 90x90 Cyclone 12 90% 20 10% chance on hit to stun opponent for one turn
1632 90x90 Gust 12 95% 20 none
1632 24x24 Updraft 13 95% 25 none
1632 90x90 Wind Dodge 0 100% 15 Increases defense by 12 and special defense by 6
1632 90x90 Wind Trap 0 100% 25 Decreases all attack and defense stats by 6
1632 90x90 Zephyr 14 95% 30 50% on hit to do Air damage for 1 additional round

875 90x90 First hit has a power of 12. The wind blades each have a power of power 2. Average power is 14

1632 90x90 Wind Axe 14 96% 30 none
1632 90x90 Wind Blast 15 90% 15 100% on hit to decrease attack by 6

875 90x90 This move should probably cost more

1632 90x90 Air Blade 16 96% 40 none

Poison

Name Power Accuracy Cost Guardian Level Needed Special
Poison 36px Vile Swipe 8 99% 10 100% chance to cause damage for 2 rounds
Poison 36px Poison Stab 9 95% 10
Poison 36px Fizzling Cloud 10 95% 10 100% chance to cause damage for 2 rounds 875 90x90The initial hit deals a third of the total damage. Both subsequent hits deal a third as well.
Poison 36px Poison Darts 11 95% 15 2 guaranteed hits, then reduced chance thereafter
Poison 36px Leach Cloud 11 75% 15 Heal for 33% of the damage done
Poison 36px Poison Zap 12 95% 20
Poison 36px Corrosive Mist 13 90% 25 Decrease defence and sp defence by 6
Poison 36px Snake Bite 13 85% 25 25% chance to stun target for 1 round
Poison 36px Poison Veins 16 90% 30 Increases enemy's attack and sp attack by 6
Poison 36px Spore 14 95% 30 100% chance to cause damage for 2 rounds 875 90x90The initial hit has a power of 10. The subsequent hits have a power of 2.
Poison 36px Deathly Needle 15 90% 35 2 guaranteed hits, then reduced chance thereafter

Buffs and Debuffs

Name Power Accuracy Cost Guardian Level Needed Special
Aim 6 100% 10 5 Increases accuracy by 6
Distract 6 100% 10 5 Decreases special attack by 6
Distract 2 12 100% 25 15 Decreases special attack by 12
Distract 3 18 100% 35 Decreases special attack by 18
Dust Cloud 6 100% 10 5 Decreases accuracy by 6
Hamstring 6 100% 10 5 Decreases speed by 6
Hunker Down 6 100% 10 5 Increases defense by 6
Hunker Down 2 12 100% 25 15 Increases defense by 12
Hunker Down 3 18 100% 35 Increases defense by 18
Meditate 6 100% 10 5 Increases special attack by 6
Meditate 2 12 100% 25 15 Increases special attack by 12
Meditate 3 18 100% 35 Increases special attack by 18
Prepare 6 100% 10 5 Increases special defense by 6
Prepare 2 12 100% 25 15 Increases special defense by 12
Prepare 3 18 100% 35 Increases special defense by 18
Stretch 6 100% 10 5 Increases speed by 6
Sunder 6 100% 10 5 Decreases defense by 6
Toughen 6 100% 20 10 Increases attack and defense by 6
Toughen 2 12 100% 30 20 Increases attack and defense by 12
Toughen 3 18 100% 40 30 Increases attack and defense by 18
Weaken 6 100% 10 5 Decreases attack by 6
Weaken 2 12 100% 25 15 Decreases attack by 12
Weaken 3 18 100% 35 Decreases attack by 18
Wither 6 100% 10 5 Decreases special defense by 6
Work Up 6 100% 10 5

Increases attack by 6

Work Up 2 12 100% 25 15

Increases attack by 12

Work Up 3 18 100% 35 Increases attack by 18



Special Thanks to Gemil for his help!
And
Special Thanks to Toto1111 from Kongregate for his help! by Gervax

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