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                 Normal ← ← ← ← ← Rock             
                ↙   ↖                ↖
              ↙          ↖              ↖
           ↙                  ↖            ↖
          Air → → → → Poison → → → → → Water  ↖   
                                 ↑      ↙      ↑
                                 ↑    ↙        ↑ 
                                 ↑  ↙          ↑
                                Fire → → → → Nature

Ability Speeds (leads off-site)


Work in progress!

Normal

Normal

Most Guardians learn normal moves naturally, some moves are restricted to Normal Type Guardians though. All normal moves use the attack attribute.

Normal moves damage modifiers:

  • 150% damage versus Air
  • 50% damage versus Rock
  • 50% damage versus Poison
Name Power Accuracy Cost Special Speed
Normal Nibble 7 99% 10 0
Normal Pounce 7 99% 10 25
Normal Scratch 7 99% 10 0
Normal Swipe 7 99% 10 5
Normal Bite 8 99% 10 0
Normal Slash 8 95% 10 5
Normal BackStab 9 95% 10 1- (-15); 2- 10; 3- 20
Normal Chomp 10 85% 10 0
Normal Pummel 10 95% 15 Random power between 7 and 17 875 90x90Pummel will hit at least twice with power 4. It can hit up to three more times with power 3. The average power is 10. 5
Normal Quick Attack 10 95% 15 100
Normal Rend 877 90x90This move is restricted to normal type Guardians in matters of Augmentation. 11 85% 20 Causes damage for 2 rounds 875 90x90The initial hit has a power of 6.
Subsequent hits have a power of 2.5.
-5
Normal Stomp 11 90% 20 20% chance to stun target for 1 round -25
Normal Bop 11 95% 25 Decreases special attack by 6 0
Normal Reckless Strike 877 90x90This move is restricted to normal type Guardians in matters of Augmentation. 16 99% 25 50% chance to stun self for 1 round 875 90x90Reckless Strike will never stun if its target died. 10
Normal Crush 11 90% ?? 20% chance to stun target for 1 round -10
Normal Impale 13 90% 30 33% chance to stun target for 1 round -10
Normal Smack 13 95% 30 A normal attack with the power of 13. 0
Normal Creep 14 95% 35 Decreases special defense by 6 0
Normal Flurry 14 85% 35 2 guaranteed hits, then reduced chance thereafter. 5
Normal Strike 877 90x90This move is restricted to normal type Guardians in matters of Augmentation. 15 95% 40 A normal attack with the power of 15. -5

Fire

Fire

Only Fire Type Guardians can learn fire moves (excluding the Wild Lizzario). All fire moves use the special attack attribute.

Fire moves damage modifiers:

  • 200% damage versus Nature
  • 150% damage versus Poison
  • 25% damage versus Water
Name Power Accuracy Cost Special Speed
Fire Ember 8 99% 10 1- 0; 2- 25
Fire Flare 9 99% 10 75% chance to cause damage for 2 rounds 875 90x90The initial hit has a power of 6.
Subsequent hits have a power of 2.
-5
Fire Flame Strike 10 95% 15 0
Fire Blazing Speed 0 100% 20 Increases speed by 25 0
Fire Smoke Cloud 10 85% 20 Decreases accuracy by 6 -5
Fire Piercing Flame 11 95% 25 Decreases special defense by 6 -10
Fire Fire Shield 0 100% 30 Applies Fire Shield to self 10
Fire Ignite 13 85% 30 100% chance to cause damage for 2 rounds 875 90x90The initial hit deals a third of the total damage. Both subsequent hits deal a third as well. -15
Fire Explode 14 95% 35 Attack causes damage to attacker -5
Fire Cauterize 0 100% 40 Removes all negative effects 875 90x90Usable while stunned. 0
Fire Firestorm 16 90% 40 -15

Water

Water

Only Water Type Guardians can learn water moves (excluding Abrakadabra and Furious Yeti). All water moves use the special attack attribute.

Water moves damage modifiers:

  • 200% damage versus Fire
  • 150% damage versus Rock
  • 50% damage versus Poison
  • 25% damage versus Nature
Name Power Accuracy Cost Special Speed
Water Spout 8 99% 10 1- 0; 2- 25
Water Water Blast 9 95% 10 5
Water Puddle 10 95% 15 66% chance to cause damage for 2 rounds 875 90x90The initial hit has a power of 6.
Subsequent hits have a power of 3.
-5
Water Drip 10 95% 20 Decreases special defense by 6 50
Water Mist 10 95% 20 Heals water type Guardians 875 90x90Healing power is much less than 10 though. 15
Water Water Cannon 12 95% 25 -5
Water Deluge 13 95% 30 -15
Water Water Shield 0 100% 30 Applies Water Shield to self 875 90x90Water Shield heals for 10 hitpoints each time the target is hit by an attack. 10
Water Osmosis 15 90% 35 -10
Water Dunk Tank 15 95% 40 100% chance to cause water damage for 2 rounds 875 90x90Initial attacks has a power of 11, while the splashes have a power of 2. 10

Nature

Nature

Only Nature Type Guardians can learn nature moves (excluding Abrakadabra). All nature moves use the special attack attribute.

Nature moves damage modifiers:

  • 200% damage versus Water
  • 25% damage versus Fire
Name Power Accuracy Cost Special Speed
Nature Vine Whip 8 99% 10 1- 10; 2- 25
Nature Poison Tail 9 95% 10 50% chance to cause damage for 1 round 875 90x90The initial hit has a power of 8.
Subsequent hit have a power of 2.
5
Nature Swift Vine 9 95% 10 100
Nature Bark Skin 0 100% 15 Increases defence and special defense by 6 -10
Nature Wild Growth 0 100% 15 Increases attack and special attack by 6 -10
Nature Constricting Vine 11 85% 20 20% chance to stun target for 1 round -25
Nature Thorn Prick 11 95% 20 50% chance to cause damage for 2 rounds 875 90x90The initial hit has a power of 9.
Subsequent hits have a power of 2.
-10
Nature Drain 10 95% 25 Heals self for 25% of the damage done 875 90x90Drain will not heal if its target died. 10
Nature Razor Storm 13 95% 30 5
Nature Sprout 13 85% 30 100% chance to cause damage for 2 rounds -10
Nature Root 12 95% 35 33% chance to stun target for 1 round 0
Nature Infest 15 95% 40 50% chance to cause damage for 2 rounds 875 90x90Initial attacks has a power of 12, while the 2 infestion have a power of 3. The average power is 15. -10

Rock

Rock

Only Rock Type Guardians can learn rock moves. All rock moves use the special attack attribute.

Rock moves damage modifiers:

  • 150% damage versus Normal
  • 50% damage versus Water
Name Power Accuracy Cost Special Speed
Rock Pebble 8 99% 10 -5
Rock Boulder Toss 9 95% 10 1-10; 2- 100; 3- 100
Rock Harden 0 100% 10 Increases attack and defense by 6 10
Rock Earthen Fury 11 90% 10 -10
Rock Rockerang 11 95% 10 5
Rock Sand Storm 11 85% 10 Decreases accuracy by 6 15
Rock Stone Hammer 12 95% 10 -5
Rock Petrify 3 50% 25 100% chance to stun target for 2 rounds -25
Rock Spike 14 90% 30 -15
Rock Crystal Storm 14 95% 35 50% chance to cause damage for 2 rounds 875 90x90The initial hit has a power of 12.
Subsequent hits have a power of 2.
0
Rock Avalanche 16 90% 40 -20

Air

1632 90x90

Only Air Type Guardians can learn air moves. All air moves use the special attack attribute.

Air moves damage modifiers:

  • 150% damage versus Poison
  • 50% damage versus Normal
Name Power Accuracy Cost Special Speed
1632 24x24 Breeze 9 99% 10 40
1632 24x24 Wind Dodge 0 100% 15 Increases defense by 12 and special defense by 6 100
1632 24x24 Tornado 10 95% 15 25
1632 24x24 Storm 11 85% 15 50% chance to decrease accuracy by 6 50
1632 24x24 Cyclone 12 90% 20 10% chance to stun target for 1 round 0
1632 24x24 Gust 12 95% 20 40
1632 24x24 Updraft 13 95% 25 50
1632 24x24 Wind Trap 877 90x90This move should probably have a power of 12. 0 100% 25 Decreases both attack and both defense stats by 6 each. 50
1632 24x24 Wind Axe 14 96% 30 40
1632 24x24 Zephyr 14 95% 30 50% chance to cause damage for 1 round 875 90x90The initial hit has a power of 13.
Subsequent hits have a power of 2.
50
1632 24x24 Wind Blast 877 90x90This move should probably have a cost of 35. 15 90% 15 Decreases attack by 6 60
1632 24x24 Air Blade 16 96% 40 30

Poison

Poison 36px

Only Poison Type Guardians can learn poison moves. All poison moves use the special attack attribute.

Poison moves damage modifiers:

  • 150% against Water
  • 150% against Normal
  • 50% against Fire
  • 50% against Air
Name Power Accuracy Cost Special Speed
Poison 36px Vile Swipe 8 99% 10 100% chance to cause damage for 2 rounds 0
Poison 36px Poison Stab 9 95% 10 0
Poison 36px Fizzling Cloud 10 95% 10 100% chance to cause damage for 2 rounds 875 90x90The initial hit deals a third of the total damage. Both subsequent hits deal a third as well. 0
Poison 36px Poison Darts 11 95% 15 2 guaranteed hits, then reduced chance thereafter 0
Poison 36px Leach Cloud 11 75% 15 Heal for 33% of the damage done 0
Poison 36px Poison Zap 12 95% 20 0
Poison 36px Corrosive Mist 13 90% 25 Decrease defence and sp defence by 6 0
Poison 36px Snake Bite 13 85% 25 25% chance to stun target for 1 round -100
Poison 36px Poison Veins 16 90% 30 Increases enemy's attack and sp attack by 6 0
Poison 36px Spore 14 95% 30 100% chance to cause damage for 2 rounds 875 90x90The initial hit has a power of 10.

The subsequent hits have a power of 2.

0
Poison 36px Deathly Needle 15 90% 35 2 guaranteed hits, then reduced chance thereafter 0

Buffs and Debuffs

Most Guardians learn some of these moves naturally. All Guardians can learn them through Augmentation.

Name Power Accuracy Cost Special Speed
Debuff Distract 6 100% 10 Decreases special attack by 6 Debuff -10
Buff Hunker Down 6 100% 10 Increases defense by 6 Buff 10
Buff Meditate 6 100% 10 Increases special attack by 6
Buff Prepare 6 100% 10 Increases special defense by 6
Debuff Sunder 6 100% 10 Decreases defense by 6
Debuff Weaken 6 100% 10 Decreases attack by 6
Debuff Wither 6 100% 10 Decreases special defense by 6
Buff Work Up 6 100% 10 Increases attack by 6
Buff Aim 6 100% 10 Increases accuracy by 6
Debuff Dust Cloud 6 100% 10 Decreases accuracy by 6
Debuff Hamstring 6 100% 10 Decreases speed by 6
Buff Stretch 6 100% 10 Increases speed by 6
Buff Toughen 6 100% 20 Increases attack and defense by 6

Potion and Capture

Potion 10000 (speed)
Capture 10000 (speed)
Switch 100 (speed)

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