Normal ← ← ← ← ← Rock ↙ ↖ ↖ ↙ ↖ ↖ ↙ ↖ ↖ Air → → → → Poison → → → → → Water ↖ ↑ ↙ ↑ ↑ ↙ ↑ ↑ ↙ ↑ Fire → → → → Nature
Ability Speeds (leads off-site)
Work in progress!
Normal[]
Most Guardians learn normal moves naturally, some moves are restricted to Normal Type Guardians though. All normal moves use the attack attribute.
Normal moves damage modifiers:
- 150% damage versus Air
- 50% damage versus Rock
- 50% damage versus Poison
Name | Power | Accuracy | Cost | Special | Speed |
---|---|---|---|---|---|
Nibble | 7 | 99% | 10 | 0 | |
Pounce | 7 | 99% | 10 | 25 | |
Scratch | 7 | 99% | 10 | 0 | |
Swipe | 7 | 99% | 10 | 5 | |
Bite | 8 | 99% | 10 | 0 | |
Slash | 8 | 95% | 10 | 5 | |
BackStab | 9 | 95% | 10 | 1- (-15); 2- 10; 3- 20 | |
Chomp | 10 | 85% | 10 | 0 | |
Pummel | 10 | 95% | 15 | Random power between 7 and 17 Pummel will hit at least twice with power 4. It can hit up to three more times with power 3. The average power is 10. | 5 |
Quick Attack | 10 | 95% | 15 | 100 | |
Rend This move is restricted to normal type Guardians in matters of Augmentation. | 11 | 85% | 20 | Causes damage for 2 rounds The initial hit has a power of 6. Subsequent hits have a power of 2.5. |
-5 |
Stomp | 11 | 90% | 20 | 20% chance to stun target for 1 round | -25 |
Bop | 11 | 95% | 25 | Decreases special attack by 6 | 0 |
Reckless Strike This move is restricted to normal type Guardians in matters of Augmentation. | 16 | 99% | 25 | 50% chance to stun self for 1 round Reckless Strike will never stun if its target died. | 10 |
Crush | 11 | 90% | ?? | 20% chance to stun target for 1 round | -10 |
Impale | 13 | 90% | 30 | 33% chance to stun target for 1 round | -10 |
Smack | 13 | 95% | 30 | A normal attack with the power of 13. | 0 |
Creep | 14 | 95% | 35 | Decreases special defense by 6 | 0 |
Flurry | 14 | 85% | 35 | 2 guaranteed hits, then reduced chance thereafter. | 5 |
Strike This move is restricted to normal type Guardians in matters of Augmentation. | 15 | 95% | 40 | A normal attack with the power of 15. | -5 |
Fire[]
Only Fire Type Guardians can learn fire moves (excluding the Wild Lizzario). All fire moves use the special attack attribute.
Fire moves damage modifiers:
- 200% damage versus Nature
- 150% damage versus Poison
- 25% damage versus Water
Water[]
Only Water Type Guardians can learn water moves (excluding Abrakadabra and Furious Yeti). All water moves use the special attack attribute.
Water moves damage modifiers:
- 200% damage versus Fire
- 150% damage versus Rock
- 50% damage versus Poison
- 25% damage versus Nature
Nature[]
Only Nature Type Guardians can learn nature moves (excluding Abrakadabra). All nature moves use the special attack attribute.
Nature moves damage modifiers:
- 200% damage versus Water
- 25% damage versus Fire
Rock[]
Only Rock Type Guardians can learn rock moves. All rock moves use the special attack attribute.
Rock moves damage modifiers:
- 150% damage versus Normal
- 50% damage versus Water
Air[]
Only Air Type Guardians can learn air moves. All air moves use the special attack attribute.
Air moves damage modifiers:
- 150% damage versus Poison
- 50% damage versus Normal
Poison[]
Only Poison Type Guardians can learn poison moves. All poison moves use the special attack attribute.
Poison moves damage modifiers:
- 150% against Water
- 150% against Normal
- 50% against Fire
- 50% against Air
Buffs and Debuffs[]
Most Guardians learn some of these moves naturally. All Guardians can learn them through Augmentation.
Potion and Capture[]
Potion | 10000 (speed) |
Capture | 10000 (speed) |
Switch | 100 (speed) |