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                 Normal ← ← ← ← ← Rock             
                ↙   ↖                ↖
              ↙          ↖              ↖
           ↙                  ↖            ↖
          Air → → → → Poison → → → → → Water  ↖   
                                 ↑      ↙      ↑
                                 ↑    ↙        ↑ 
                                 ↑  ↙          ↑
                                Fire → → → → Nature

Ability Speeds (leads off-site)


Work in progress!

Normal[]

360 90x90

Most Guardians learn normal moves naturally, some moves are restricted to Normal Type Guardians though. All normal moves use the attack attribute.

Normal moves damage modifiers:

  • 150% damage versus Air
  • 50% damage versus Rock
  • 50% damage versus Poison
Name Power Accuracy Cost Special Speed
360 90x90 Nibble 7 99% 10 0
360 90x90 Pounce 7 99% 10 25
360 90x90 Scratch 7 99% 10 0
360 90x90 Swipe 7 99% 10 5
360 90x90 Bite 8 99% 10 0
360 90x90 Slash 8 95% 10 5
360 90x90 BackStab 9 95% 10 1- (-15); 2- 10; 3- 20
360 90x90 Chomp 10 85% 10 0
360 90x90 Pummel 10 95% 15 Random power between 7 and 17 875 90x90Pummel will hit at least twice with power 4. It can hit up to three more times with power 3. The average power is 10. 5
360 90x90 Quick Attack 10 95% 15 100
360 90x90 Rend 877 90x90This move is restricted to normal type Guardians in matters of Augmentation. 11 85% 20 Causes damage for 2 rounds 875 90x90The initial hit has a power of 6.
Subsequent hits have a power of 2.5.
-5
360 90x90 Stomp 11 90% 20 20% chance to stun target for 1 round -25
360 90x90 Bop 11 95% 25 Decreases special attack by 6 0
360 90x90 Reckless Strike 877 90x90This move is restricted to normal type Guardians in matters of Augmentation. 16 99% 25 50% chance to stun self for 1 round 875 90x90Reckless Strike will never stun if its target died. 10
360 90x90 Crush 11 90% ?? 20% chance to stun target for 1 round -10
360 90x90 Impale 13 90% 30 33% chance to stun target for 1 round -10
360 90x90 Smack 13 95% 30 A normal attack with the power of 13. 0
360 90x90 Creep 14 95% 35 Decreases special defense by 6 0
360 90x90 Flurry 14 85% 35 2 guaranteed hits, then reduced chance thereafter. 5
360 90x90 Strike 877 90x90This move is restricted to normal type Guardians in matters of Augmentation. 15 95% 40 A normal attack with the power of 15. -5

Fire[]

358 90x90

Only Fire Type Guardians can learn fire moves (excluding the Wild Lizzario). All fire moves use the special attack attribute.

Fire moves damage modifiers:

  • 200% damage versus Nature
  • 150% damage versus Poison
  • 25% damage versus Water
Name Power Accuracy Cost Special Speed
358 90x90 Ember 8 99% 10 1- 0; 2- 25
358 90x90 Flare 9 99% 10 75% chance to cause damage for 2 rounds 875 90x90The initial hit has a power of 6.
Subsequent hits have a power of 2.
-5
358 90x90 Flame Strike 10 95% 15 0
358 90x90 Blazing Speed 0 100% 20 Increases speed by 25 0
358 90x90 Smoke Cloud 10 85% 20 Decreases accuracy by 6 -5
358 90x90 Piercing Flame 11 95% 25 Decreases special defense by 6 -10
358 90x90 Fire Shield 0 100% 30 Applies Fire Shield to self 10
358 90x90 Ignite 13 85% 30 100% chance to cause damage for 2 rounds 875 90x90The initial hit deals a third of the total damage. Both subsequent hits deal a third as well. -15
358 90x90 Explode 14 95% 35 Attack causes damage to attacker -5
358 90x90 Cauterize 0 100% 40 Removes all negative effects 875 90x90Usable while stunned. 0
358 90x90 Firestorm 16 90% 40 -15

Water[]

361 90x90

Only Water Type Guardians can learn water moves (excluding Abrakadabra and Furious Yeti). All water moves use the special attack attribute.

Water moves damage modifiers:

  • 200% damage versus Fire
  • 150% damage versus Rock
  • 50% damage versus Poison
  • 25% damage versus Nature
Name Power Accuracy Cost Special Speed
361 90x90 Spout 8 99% 10 1- 0; 2- 25
361 90x90 Water Blast 9 95% 10 5
361 90x90 Puddle 10 95% 15 66% chance to cause damage for 2 rounds 875 90x90The initial hit has a power of 6.
Subsequent hits have a power of 3.
-5
361 90x90 Drip 10 95% 20 Decreases special defense by 6 50
361 90x90 Mist 10 95% 20 Heals water type Guardians 875 90x90Healing power is much less than 10 though. 15
361 90x90 Water Cannon 12 95% 25 -5
361 90x90 Deluge 13 95% 30 -15
361 90x90 Water Shield 0 100% 30 Applies Water Shield to self 875 90x90Water Shield heals for 10 hitpoints each time the target is hit by an attack. 10
361 90x90 Osmosis 15 90% 35 -10
361 90x90 Dunk Tank 15 95% 40 100% chance to cause water damage for 2 rounds 875 90x90Initial attacks has a power of 11, while the splashes have a power of 2. 10

Nature[]

359 90x90

Only Nature Type Guardians can learn nature moves (excluding Abrakadabra). All nature moves use the special attack attribute.

Nature moves damage modifiers:

  • 200% damage versus Water
  • 25% damage versus Fire
Name Power Accuracy Cost Special Speed
359 90x90 Vine Whip 8 99% 10 1- 10; 2- 25
359 90x90 Poison Tail 9 95% 10 50% chance to cause damage for 1 round 875 90x90The initial hit has a power of 8.
Subsequent hit have a power of 2.
5
359 90x90 Swift Vine 9 95% 10 100
359 90x90 Bark Skin 0 100% 15 Increases defence and special defense by 6 -10
359 90x90 Wild Growth 0 100% 15 Increases attack and special attack by 6 -10
359 90x90 Constricting Vine 11 85% 20 20% chance to stun target for 1 round -25
359 90x90 Thorn Prick 11 95% 20 50% chance to cause damage for 2 rounds 875 90x90The initial hit has a power of 9.
Subsequent hits have a power of 2.
-10
359 90x90 Drain 10 95% 25 Heals self for 25% of the damage done 875 90x90Drain will not heal if its target died. 10
359 90x90 Razor Storm 13 95% 30 5
359 90x90 Sprout 13 85% 30 100% chance to cause damage for 2 rounds -10
359 90x90 Root 12 95% 35 33% chance to stun target for 1 round 0
359 90x90 Infest 15 95% 40 50% chance to cause damage for 2 rounds 875 90x90Initial attacks has a power of 12, while the 2 infestion have a power of 3. The average power is 15. -10

Rock[]

1169 90x90

Only Rock Type Guardians can learn rock moves. All rock moves use the special attack attribute.

Rock moves damage modifiers:

  • 150% damage versus Normal
  • 50% damage versus Water
Name Power Accuracy Cost Special Speed
1169 90x90 Pebble 8 99% 10 -5
1169 90x90 Boulder Toss 9 95% 10 1-10; 2- 100; 3- 100
1169 90x90 Harden 0 100% 10 Increases attack and defense by 6 10
1169 90x90 Earthen Fury 11 90% 10 -10
1169 90x90 Rockerang 11 95% 10 5
1169 90x90 Sand Storm 11 85% 10 Decreases accuracy by 6 15
1169 90x90 Stone Hammer 12 95% 10 -5
1169 90x90 Petrify 3 50% 25 100% chance to stun target for 2 rounds -25
1169 90x90 Spike 14 90% 30 -15
1169 90x90 Crystal Storm 14 95% 35 50% chance to cause damage for 2 rounds 875 90x90The initial hit has a power of 12.
Subsequent hits have a power of 2.
0
1169 90x90 Avalanche 16 90% 40 -20

Air[]

1632 90x90

Only Air Type Guardians can learn air moves. All air moves use the special attack attribute.

Air moves damage modifiers:

  • 150% damage versus Poison
  • 50% damage versus Normal
Name Power Accuracy Cost Special Speed
1632 24x24 Breeze 9 99% 10 40
1632 24x24 Wind Dodge 0 100% 15 Increases defense by 12 and special defense by 6 100
1632 24x24 Tornado 10 95% 15 25
1632 24x24 Storm 11 85% 15 50% chance to decrease accuracy by 6 50
1632 24x24 Cyclone 12 90% 20 10% chance to stun target for 1 round 0
1632 24x24 Gust 12 95% 20 40
1632 24x24 Updraft 13 95% 25 50
1632 24x24 Wind Trap 877 90x90This move should probably have a power of 12. 0 100% 25 Decreases both attack and both defense stats by 6 each. 50
1632 24x24 Wind Axe 14 96% 30 40
1632 24x24 Zephyr 14 95% 30 50% chance to cause damage for 1 round 875 90x90The initial hit has a power of 13.
Subsequent hits have a power of 2.
50
1632 24x24 Wind Blast 877 90x90This move should probably have a cost of 35. 15 90% 15 Decreases attack by 6 60
1632 24x24 Air Blade 16 96% 40 30

Poison[]

Poison 36px

Only Poison Type Guardians can learn poison moves. All poison moves use the special attack attribute.

Poison moves damage modifiers:

  • 150% against Water
  • 150% against Normal
  • 50% against Fire
  • 50% against Air
Name Power Accuracy Cost Special Speed
Poison 36px Vile Swipe 8 99% 10 100% chance to cause damage for 2 rounds 0
Poison 36px Poison Stab 9 95% 10 0
Poison 36px Fizzling Cloud 10 95% 10 100% chance to cause damage for 2 rounds 875 90x90The initial hit deals a third of the total damage. Both subsequent hits deal a third as well. 0
Poison 36px Poison Darts 11 95% 15 2 guaranteed hits, then reduced chance thereafter 0
Poison 36px Leach Cloud 11 75% 15 Heal for 33% of the damage done 0
Poison 36px Poison Zap 12 95% 20 0
Poison 36px Corrosive Mist 13 90% 25 Decrease defence and sp defence by 6 0
Poison 36px Snake Bite 13 85% 25 25% chance to stun target for 1 round -100
Poison 36px Poison Veins 16 90% 30 Increases enemy's attack and sp attack by 6 0
Poison 36px Spore 14 95% 30 100% chance to cause damage for 2 rounds 875 90x90The initial hit has a power of 10.

The subsequent hits have a power of 2.

0
Poison 36px Deathly Needle 15 90% 35 2 guaranteed hits, then reduced chance thereafter 0

Buffs and Debuffs[]

Most Guardians learn some of these moves naturally. All Guardians can learn them through Augmentation.

Name Power Accuracy Cost Special Speed
Debuff Distract 6 100% 10 Decreases special attack by 6 Debuff -10
Buff Hunker Down 6 100% 10 Increases defense by 6 Buff 10
Buff Meditate 6 100% 10 Increases special attack by 6
Buff Prepare 6 100% 10 Increases special defense by 6
Debuff Sunder 6 100% 10 Decreases defense by 6
Debuff Weaken 6 100% 10 Decreases attack by 6
Debuff Wither 6 100% 10 Decreases special defense by 6
Buff Work Up 6 100% 10 Increases attack by 6
Buff Aim 6 100% 10 Increases accuracy by 6
Debuff Dust Cloud 6 100% 10 Decreases accuracy by 6
Debuff Hamstring 6 100% 10 Decreases speed by 6
Buff Stretch 6 100% 10 Increases speed by 6
Buff Toughen 6 100% 20 Increases attack and defense by 6

Potion and Capture[]

Potion 10000 (speed)
Capture 10000 (speed)
Switch 100 (speed)
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