The Southern Desert has 2 entrances -- from the southern edge of The River Camp and from the southern edge of The Northern Desert. The player cannot enter the southern desert through any of the 2 areas when it initially arrives at the River Camp, but the passage to this area is unblocked after the player completes certain quests. The journey of the player's character as the per the main storyline of the game brings him to this area in order to "journey through the desert" and report to the Desert Delta.
The player's character encounters his old friend (with whom he started his journey in the carnival before New Haven) in this area again and is immediately challenged if approached (He's standing on the other end of the bridge which starts few paces south of the entrance from The River Camp). The player will not have the option of refusing to battle and coming back later as with other trainers, he/she must battle the friend. Also, if the player loses, then the friend leaves and he cannot be battled again at this spot. Upon finishing the battle the bridge will shutter and an angry bridge worker will appear (questgiver of Bridge Out? What a Surprise!).
Search shrubs in the Northern, Southern, and HighDeserts to find Dewey's Horse. It has no name, but he went through the Desert on it. Return to Dewey at the River Camp once you found out what has become of his Horse.
Digsite (near the south edge) - need 7 friends to open
Teleport pad (near the centre of the map)
Iron Chest (in the South-West corner)
The Knowledgeable Trainer (near the teleporter pad) tells the the player "I happen to know what Air Guardians are strong against, but I'm not going to tell you! You haven't found any of them yet!" -- This suggests that there will be new elements in further areas, one of which will be weak to air attacks.
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